AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games in Saudi Arabia Q3 2021
Discover the performance of the top 5 Fidget Toys Games applications on a unified platform in Saudi Arabia during Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw interesting trends for the top 5 Fidget Toys Games applications in Saudi Arabia, as revealed by Sensor Tower data. Here’s a closer look at their performance in terms of weekly downloads, revenue, and active users.
Slime it: Slime Game Simulator from Hapy Games experienced a fluctuating trend in weekly revenue, peaking at $217 in the last week of June and dropping to around $16 in mid-September, before recovering to $112 by the end of September. Weekly downloads showed a high of 824 in early July, dipping to 53 in mid-September, and then rising to 375 in the final week of the quarter. The app's active users gradually declined from 2.7K in late June to about 1.7K at the end of September.
Fidget Toys 3D - Antistress by Fidget Dev saw a steady increase in weekly revenue, starting at $4 at the end of June and reaching $69 by the end of September. Downloads also fluctuated, with a notable peak of approximately 66K in the week of August 23. Active users remained strong, peaking at 231.9K in late August and ending the quarter at about 178.7K.
Antistress - relaxation toys from JindoBlu maintained a relatively stable weekly revenue, hovering around $20-$32, with a slight drop to $2 in mid-September. Downloads saw minor fluctuations, averaging around 2.5K per week. Active users stayed consistent, with a slight increase from 23.9K in late June to 24.1K by mid-September.
Ketchapp’s Fidget Spinner showed modest revenue, peaking at $40 in mid-September. Downloads varied between 463 and 1K throughout the quarter. Active users peaked at 1.9K in early August and ended the quarter at about 1.5K.
Super Pop It Simulator - Relax by Brothers Apps And Games had a notable peak in downloads, reaching approximately 45K in the first week of July, but this number declined to just over 3K by the end of September. Active users saw a sharp increase to 46.2K in early July, stabilizing to around 6.9K by the end of the quarter.
These insights highlight the varying performance of Fidget Toys Games in Saudi Arabia during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.